Lost Puppy Needs a Home
A new Goal--if you would call it that--has arrived in CityVille. Titled, "Lost Puppy Needs a Home," this new task requires players to ask their friends to adopt a brown puppy that they happened to find walking down the street. However, both neighbors and general Facebook friends can be requested. Furthermore, this technically isn't even a Goal. It appears to be just another way to attract new players to the game through you, the player. (I guess over 90 million players isn't enough.)
Puppy request
After sending out the requests, no Goal icon appears on the left side of the screen and no XP, coins or Goods are rewarded. Nada. In other words, this is a fine waste of your daily requests. So, do try to avoid it if you have no friends that are willing to join CityVille. If you think this would be a cute way to get your friends who have yet to try CityVille into the game, then by all means throw a couple puppies out there. Regardless, it begs the question: If there is no benefit to sending this request to fellow neighbors, then why include the option? Very sneaky, Zynga.
Did you fall for this trick yet? What do you think of Zynga using your daily requests as a means to net more players?
Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng
Thứ Hai, 9 tháng 1, 2012
CityVille Cheats and Tips: Expansion costs and limits
Expansions in CityVille
While we've touched on Expansions a few times in CityVille, we still have yet to get to the bottom of how much they cost in both coins and permits as you progress. Not to mention how many Expansions are open to us. But first, a brief recap: Expansions are 12x12 spaces of land that players can attach to any of the four edges of their cities... for a price. And a hefty one at that. On top of an increasingly hefty coin fee, players will also need to collect Zoning Permits that match the total number of Expansions they're about to obtain.
For instance, the first Expansion will cost you the standard 20,000 coins and one Zoning Permit, but your second Expansion will not only cost much more, but will now require two Zoning Permits. If you make it to say, your fifteenth Expansion, you'll spend a massive amount of coins plus need 15 Zoning Permits. As you can imagine, expanding will become much more difficult as you progress regardless of whether you're swimming in coins. In fact, many players are currently disappointed in the Expansion system, claiming that it costs too much for too little. As for how far we can go, it's currently unknown if there is even a limit to how far we can expand our cities. At the moment, it is assumed that we can expand as far as the map extends. In other words, there should be plenty of room.
While we've touched on Expansions a few times in CityVille, we still have yet to get to the bottom of how much they cost in both coins and permits as you progress. Not to mention how many Expansions are open to us. But first, a brief recap: Expansions are 12x12 spaces of land that players can attach to any of the four edges of their cities... for a price. And a hefty one at that. On top of an increasingly hefty coin fee, players will also need to collect Zoning Permits that match the total number of Expansions they're about to obtain.
For instance, the first Expansion will cost you the standard 20,000 coins and one Zoning Permit, but your second Expansion will not only cost much more, but will now require two Zoning Permits. If you make it to say, your fifteenth Expansion, you'll spend a massive amount of coins plus need 15 Zoning Permits. As you can imagine, expanding will become much more difficult as you progress regardless of whether you're swimming in coins. In fact, many players are currently disappointed in the Expansion system, claiming that it costs too much for too little. As for how far we can go, it's currently unknown if there is even a limit to how far we can expand our cities. At the moment, it is assumed that we can expand as far as the map extends. In other words, there should be plenty of room.
Thứ Bảy, 7 tháng 1, 2012
Lunchtime Poll: Is being a CityVille freeloader the way to go?
How much Energy have you stocked up in CityVille? The CityVille forums are buzzing at the moment with an interesting debate over a controversial play style. Forum goer "unscathed" writes, "Why should you need energy if friends can do everything for you? I'm now at 1625 and i have 500+ in my inventory. Just wait for a few neighbors, then stop harvesting, collecting money and building, they will do it for you!"
A recent update allows friends to help one another complete quests and gain profits through visits with no Energy cost. Couple that with +3 Energy batteries being thrown around for free like they're potato chips and you get players like this. When you think about it, if everyone played this way Energy would never be an issue again. (Though, it would definitely be a way not to be a good neighbor.) But could we live with ourselves unabashedly exploiting the game? Later in the thread another the same user boasts 3,136 Energy using the same tactic. So, now we ask you:
Is being a CityVille freeloader the way to go?
What a bunch of losers! Just play the game the way it was meant to be played.Until Zynga does something about it, you can find me raking in the Energy.I don't care as long as you cheaters keep staffing my buildings.
VoteView ResultsShare ThisPolldaddy.com
A recent update allows friends to help one another complete quests and gain profits through visits with no Energy cost. Couple that with +3 Energy batteries being thrown around for free like they're potato chips and you get players like this. When you think about it, if everyone played this way Energy would never be an issue again. (Though, it would definitely be a way not to be a good neighbor.) But could we live with ourselves unabashedly exploiting the game? Later in the thread another the same user boasts 3,136 Energy using the same tactic. So, now we ask you:
Is being a CityVille freeloader the way to go?
What a bunch of losers! Just play the game the way it was meant to be played.Until Zynga does something about it, you can find me raking in the Energy.I don't care as long as you cheaters keep staffing my buildings.
VoteView ResultsShare ThisPolldaddy.com
Thứ Sáu, 6 tháng 1, 2012
Want to help Japan? Play Zynga Facebook games (and buy something)
Over the weekend, Zynga joined forces with Save the Children and released several different methods through which its fans could donate to Japan as it recovers from the disastrous earthquake and tsunami. Several games were updated with exclusive items that, when purchased, Zynga promises to donate 100 percent of proceeds to Save the Children for their efforts. Here are seven ways that you can help.
FarmVille
Zynga released a brand new crop to FarmVille in light of the disaster, Daikon Radish. This Japanese radish is complete with Mastery and never withers. How does it help? You have the choice of donating 25, 55, or 240 Farm Cash for a one-week permit to plant as many Daikon crops as you wish, which cost 10 coins and harvest for 125 and 3 XP in six hours. Do this, and Zynga will match the value of your donation and hand it over to Save the Children.
Kobe Cow
FrontierVille
Kobe Cows are available for purchase in FrontierVille, and, no, you can't get any delicious beef from them. The cows cost 45 Horseshoes and will provide 5 XP and 50 coins every 10 hours when fed. Again, Zynga will take 100 percent of that Horseshoe value and give to Save the Children.
Cafe World Japan Relief
Cafe World
Zynga has re-released several Japanese-themed decorations to Cafe World like the Sumo Wrestler, the Ninja and more for either 25 or 50 Cafe Cash. Pick up one of these items inspired by Japan and Zynga will include that value in its donation to Save the Children.
Sweet PotatoesCityVille
Sweet Potatoes are CityVille's donation of choice, which are available for 5 City Cash a square, provide 250 Goods, never wither and instantly grow. This allows players to donate as much or as little as they like with instant results. Of course, Zynga will match these donations as well.
Words with Friends
In one of the more ... boring campaigns, Words with Friends players can tap the "Save the Children" button in the game and donate directly to Save the Children. Hey, at least mobile Zynga game players can contribute to the cause.
Zynga Poker
Unfortunately, there are no special items to buy in Zynga Poker, but players who buy a VIP Club membership will be donating to Save the Children simultaneously. A 30-day membership costs $5, so consider that your contribution to the relief effort. Though, we recommend that if you're not a hardcore Zynga Poker fan you donate elsewhere--a 30-day membership is a commitment for five smackers.
If you just want to avoid the new creatures and decorations, you can easily donate directly to Save the Children by clicking the relevant icon on the Zynga Game Bar, or zBar for short. Oddly enough, it appears that Zynga is the only major social game developer to contribute to the cause for whatever reason. As a social gamer, it seems you pretty much have no excuse not to donate, so get to it.
Have you donated to the Japanese relief effort through Zynga games? Which of these donation methods is most appealing to you?
FarmVille
Zynga released a brand new crop to FarmVille in light of the disaster, Daikon Radish. This Japanese radish is complete with Mastery and never withers. How does it help? You have the choice of donating 25, 55, or 240 Farm Cash for a one-week permit to plant as many Daikon crops as you wish, which cost 10 coins and harvest for 125 and 3 XP in six hours. Do this, and Zynga will match the value of your donation and hand it over to Save the Children.
Kobe Cow
FrontierVille
Kobe Cows are available for purchase in FrontierVille, and, no, you can't get any delicious beef from them. The cows cost 45 Horseshoes and will provide 5 XP and 50 coins every 10 hours when fed. Again, Zynga will take 100 percent of that Horseshoe value and give to Save the Children.
Cafe World Japan Relief
Cafe World
Zynga has re-released several Japanese-themed decorations to Cafe World like the Sumo Wrestler, the Ninja and more for either 25 or 50 Cafe Cash. Pick up one of these items inspired by Japan and Zynga will include that value in its donation to Save the Children.
Sweet PotatoesCityVille
Sweet Potatoes are CityVille's donation of choice, which are available for 5 City Cash a square, provide 250 Goods, never wither and instantly grow. This allows players to donate as much or as little as they like with instant results. Of course, Zynga will match these donations as well.
Words with Friends
In one of the more ... boring campaigns, Words with Friends players can tap the "Save the Children" button in the game and donate directly to Save the Children. Hey, at least mobile Zynga game players can contribute to the cause.
Zynga Poker
Unfortunately, there are no special items to buy in Zynga Poker, but players who buy a VIP Club membership will be donating to Save the Children simultaneously. A 30-day membership costs $5, so consider that your contribution to the relief effort. Though, we recommend that if you're not a hardcore Zynga Poker fan you donate elsewhere--a 30-day membership is a commitment for five smackers.
If you just want to avoid the new creatures and decorations, you can easily donate directly to Save the Children by clicking the relevant icon on the Zynga Game Bar, or zBar for short. Oddly enough, it appears that Zynga is the only major social game developer to contribute to the cause for whatever reason. As a social gamer, it seems you pretty much have no excuse not to donate, so get to it.
Have you donated to the Japanese relief effort through Zynga games? Which of these donation methods is most appealing to you?
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Thứ Ba, 3 tháng 1, 2012
CityVille City Works Community Building: Everything you need to know
A new community building has been added to CityVille in the form of the City Works building. According to a new pop-up you'll receive when logging into the game, the City Works building is essential for your town (although that's questionable, as you'll soon see), and comes with a high population boost to boot.
The building itself can be found under the Community Buildings section of the store for 6,000 coins. You'll need to hammer the frame five times to complete its construction, but rather than collecting items to finish this one off, you'll need to go back to the friend recruitment method, adding a whopping 12 people (in total) to your Crew before the building can be opened. You might be lucky enough to have the Director and Deputy Director's positions filled for you by "Bonus Crew," but otherwise, you'll be able to pay 2 City Cash per position, or send out individual gift requests to those friends that you think would be most likely to accept.
Once your City Works building is entirely staffed, you'll be able to add an additional 350 citizens to your town's overall population. As for the part about the building being "essential" to your town - that is a bit questionable. There are no quests (currently) associated with building the City Works structure, and it doesn't seem to actually serve any function once it's been built. It seems like this is really just one of those buildings that those who need a higher population would like to build, but everyone else should probably save their land for other things.
We'll make sure to let you know if the City Works building is updated to include a function other than a population boost in the future, so keep checking back.
Did you build a City Works building in your town, or do you need that land for something else? What's your current population cap in CityVille?
The building itself can be found under the Community Buildings section of the store for 6,000 coins. You'll need to hammer the frame five times to complete its construction, but rather than collecting items to finish this one off, you'll need to go back to the friend recruitment method, adding a whopping 12 people (in total) to your Crew before the building can be opened. You might be lucky enough to have the Director and Deputy Director's positions filled for you by "Bonus Crew," but otherwise, you'll be able to pay 2 City Cash per position, or send out individual gift requests to those friends that you think would be most likely to accept.
Once your City Works building is entirely staffed, you'll be able to add an additional 350 citizens to your town's overall population. As for the part about the building being "essential" to your town - that is a bit questionable. There are no quests (currently) associated with building the City Works structure, and it doesn't seem to actually serve any function once it's been built. It seems like this is really just one of those buildings that those who need a higher population would like to build, but everyone else should probably save their land for other things.
We'll make sure to let you know if the City Works building is updated to include a function other than a population boost in the future, so keep checking back.
Did you build a City Works building in your town, or do you need that land for something else? What's your current population cap in CityVille?
CityVille: Cruise Ships coming soon; where will they take us?
Load CityVille this evening and you're likely to see the newest loading screen that's been added to the game, giving all users a sneak peek as to a new feature, or at least a new item, that will be setting sail in the game soon. The new item is the Cruise Ship, which will apparently bring with them some "fun and excitement."
Zynga goes on to officially announce the Cruise Ship screenshot in the game's official forums, where they add the question "Where will they take your citizens?" This leaves the feature wide open in terms of possibilities. Will Cruise Ships work just as regular boats, but they'll earn coins as citizens become tourists to other countries rather than producing Goods? Or, could this be just the first glimpse we'll see of new lands that we'll be able to explore, using the Cruise Ship as a mode of travel?
The possibilities are fairly endless at this point, and we'll make sure to give you more details about Cruise Ships as we know more.
What do you think the Cruise Ships will do in CityVille?
Zynga goes on to officially announce the Cruise Ship screenshot in the game's official forums, where they add the question "Where will they take your citizens?" This leaves the feature wide open in terms of possibilities. Will Cruise Ships work just as regular boats, but they'll earn coins as citizens become tourists to other countries rather than producing Goods? Or, could this be just the first glimpse we'll see of new lands that we'll be able to explore, using the Cruise Ship as a mode of travel?
The possibilities are fairly endless at this point, and we'll make sure to give you more details about Cruise Ships as we know more.
What do you think the Cruise Ships will do in CityVille?
Thứ Năm, 29 tháng 12, 2011
CityVille Deluxe Warehouse: Everything you need to know
At this point in the CityVille game, you've likely ran out of room to put all your stuff. (Unless you've been expanding to compensate.) Thankfully, Zynga has provided us with a place to store extra houses, businesses, decorations and Community Buildings: The Deluxe Warehouse. This new building will hold up to 24 items when fully upgraded. It might not sound like a lot, but consider the items you're probably going to store. Yeah, it's big, and we have all the details to build it behind the break.
The Deluxe Warehouse Goal:
Have a warehouse that has been upgraded to 4 staff members.
Click on your Warehouse to upgrade it to a Deluxe version.
Store a Residence in your newly upgraded Deluxe Warehouse.
Funny enough, this Goal is also the building requirements for completing the Deluxe Warehouse. Just make sure you have a basic Warehouse with four staff members. Then, just upgrade it to the Deluxe edition and throw a home in there. It's that simple. However, there are a number of things to know about the Deluxe Warehouse before using it.
Deluxe Warehouse Upgrade
Buildings with pending collections will lose that money, XP and whatever else might have been in there if stored in the Deluxe Warehouse. Just remember to collect from buildings before storing them. To use the Deluxe Warehouse directly, find a button in the Tools menu above the Build button. Finally, you're ready to run the Deluxe Warehouse, but here are few more pointers:
Deluxe Warehouse in-gameDeluxe Warehouses can store the following building types:
Businesses
Residences
Community Buildings
Decorations
Things you can not store:
Buildings under construction
Neighbor Franchises
Franchise Headquarters
Storage Buildings
Crops
Water items: piers, docks, boats
Roads & Sidewalks
Original city signs (the ones that you start with)
[Source and Image Credit: CityVille Forums]
Check out the rest of our CityVille Cheats & Tips right here.
Have you started building your Deluxe Warehouse? What tips do you have for getting it done quickly?
The Deluxe Warehouse Goal:
Have a warehouse that has been upgraded to 4 staff members.
Click on your Warehouse to upgrade it to a Deluxe version.
Store a Residence in your newly upgraded Deluxe Warehouse.
Funny enough, this Goal is also the building requirements for completing the Deluxe Warehouse. Just make sure you have a basic Warehouse with four staff members. Then, just upgrade it to the Deluxe edition and throw a home in there. It's that simple. However, there are a number of things to know about the Deluxe Warehouse before using it.
Deluxe Warehouse Upgrade
Buildings with pending collections will lose that money, XP and whatever else might have been in there if stored in the Deluxe Warehouse. Just remember to collect from buildings before storing them. To use the Deluxe Warehouse directly, find a button in the Tools menu above the Build button. Finally, you're ready to run the Deluxe Warehouse, but here are few more pointers:
Deluxe Warehouse in-gameDeluxe Warehouses can store the following building types:
Businesses
Residences
Community Buildings
Decorations
Things you can not store:
Buildings under construction
Neighbor Franchises
Franchise Headquarters
Storage Buildings
Crops
Water items: piers, docks, boats
Roads & Sidewalks
Original city signs (the ones that you start with)
[Source and Image Credit: CityVille Forums]
Check out the rest of our CityVille Cheats & Tips right here.
Have you started building your Deluxe Warehouse? What tips do you have for getting it done quickly?
Thứ Năm, 22 tháng 12, 2011
CityVille Rent Collector: Everything you need to know
With a single word, Zynga has stricken me with fear: fuel. While we're used to (reluctantly) relying on fuel in FarmVille to plow land, harvest and plant crops, with today's release of "City Automation," CityVille has been gassed up as well. To be specific, this City Automation will apparently be the first of many tools that will allow you to reduce the number of times you'll need to click (therefore saving time) when collecting or supplying the buildings in your town. The first tool released in this feature is the Rent Collector Car, which (as you might have guessed) deals with your residences.
You'll be able to unlock the Rent Collector Car feature once you've reached level 35, and from then on, must keep a supply of both gas and energy on hand to be able to use it. The car itself comes in a parking lot the same size as a piece of road. It needs to be connected to a road or a sidewalk to activate, just as other buildings in the game need to be. You'll need to staff your Rent Collector Car with two friends (a Landlord and Door Knocker) and can then finally begin to use it.
Once placed, the Tools menu will have a new option for "Auto" or automation. Basically, this tool allows you to complete more than one task with the same click, across residences that are nearby one another, as seen below. The buildings that will be collected from highlight in orange, and with a single click, you'll spend one energy and one unit of gas for each building collected. For instance, in the picture below, you can see four highlighted buildings. Clicking once would spend four energy and four gas, and would give you the rent from all four of those buildings at once.
To earn more gas, you have a couple of options, including simply asking your friends to send you some. You'll earn bonus gas for helping friends earn gas of their own, and you can also purchase gas for City Cash. For some overall rules, the Rent Collector Car can't be stored, and your current limit on collected gas is 50 units (unless you purchase the fuel with City Cash, in which case you can hold more).
While not available yet, we've been able to learn that both Business Collection and Business Supply automation tools will be available in the future, but an exact release date hasn't been announced as of this writing. For those that are concerned about collecting another one-time-use commodity in CityVille, know that using the Rent Collector is entirely voluntary, and you can save yourself the trouble of collecting gas if you simply don't care to use the feature. I have a feeling we might care once businesses come into play, but for now, feel free to skip this one if you'd like.
[Image Credit: Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Will you use the Rent Collector in CityVille, or are you simply stocking up on gas for when the Business Collection and Supply tools release? What do you think of the concept of another form of "energy" being released in CityVille? Is it too much to handle?
You'll be able to unlock the Rent Collector Car feature once you've reached level 35, and from then on, must keep a supply of both gas and energy on hand to be able to use it. The car itself comes in a parking lot the same size as a piece of road. It needs to be connected to a road or a sidewalk to activate, just as other buildings in the game need to be. You'll need to staff your Rent Collector Car with two friends (a Landlord and Door Knocker) and can then finally begin to use it.
Once placed, the Tools menu will have a new option for "Auto" or automation. Basically, this tool allows you to complete more than one task with the same click, across residences that are nearby one another, as seen below. The buildings that will be collected from highlight in orange, and with a single click, you'll spend one energy and one unit of gas for each building collected. For instance, in the picture below, you can see four highlighted buildings. Clicking once would spend four energy and four gas, and would give you the rent from all four of those buildings at once.
To earn more gas, you have a couple of options, including simply asking your friends to send you some. You'll earn bonus gas for helping friends earn gas of their own, and you can also purchase gas for City Cash. For some overall rules, the Rent Collector Car can't be stored, and your current limit on collected gas is 50 units (unless you purchase the fuel with City Cash, in which case you can hold more).
While not available yet, we've been able to learn that both Business Collection and Business Supply automation tools will be available in the future, but an exact release date hasn't been announced as of this writing. For those that are concerned about collecting another one-time-use commodity in CityVille, know that using the Rent Collector is entirely voluntary, and you can save yourself the trouble of collecting gas if you simply don't care to use the feature. I have a feeling we might care once businesses come into play, but for now, feel free to skip this one if you'd like.
[Image Credit: Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Will you use the Rent Collector in CityVille, or are you simply stocking up on gas for when the Business Collection and Supply tools release? What do you think of the concept of another form of "energy" being released in CityVille? Is it too much to handle?
Thứ Ba, 13 tháng 12, 2011
CityVille Neighborhood Goals: Everything you need to know
To go along with the launch of the new Neighborhoods feature in CityVille, there's also a goal set to complete as well. If you remember, these Neighborhoods allow you to store homes for easier bulk access, and also just to generally save space (a huge factor in the game to this day). This goal series starts with one called Neighborhood Watch! (or, "On the House," if you prefer), which sees you simply placing a Neighborhood into your town to get used to the feature.
Neighborhood Watch!
Build a Neighborhood
Place 2 Residences into a Neighborhood
As we told you in our guide to Neighborhoods, they come in three varieties (currently) and range in price from 10,000 to 20,000 coins, depending on the kind of home you are trying to store (basic residences, apartments or vacation homes). Once you complete the construction of the Neighborhood, you'll be given these two storage spaces for free, so just fill them up and complete the goal! You'll receive a cute Garden Gnome decoration as a prize.
Block Party
Ask for 6 Neighborhood Event Posters
Place one more Residence into your Neighborhood
Place a Garden Gnome Decoration
Luckily, there's a "Place" button right next to this final task, so you don't have to search through your inventory to find the Garden Gnome manually. In the meantime, you'll need to ask a single friend to help you open up that new slot in your Neighborhood so that you can store your third residence. Finally, the Event Posters can be earned by posting a general news item to your wall. For finishing this second goal, you'll receive a Family Home residence, which gives you 90-170 population.
Movin' On Up
Unlock Block 2
Fill Block 2
As we told you in our guide, to unlock the next block of your Neighborhood, you'll need to collect building materials with the help of friends. Once you've unlocked the second block, you'll also need to gather more staff to unlock the final slots on that block, and then fill it completely with homes. Finishing this goal gives you the Neighborhood Watch item, a watch-tower that takes up a 2x2 area on your land and provides a 5% bonus to surrounding buildings.
Welcome Wagon
Ask for 8 Neighborhood Bake Sale Goodies
Build a second Neighborhood
Fill one Neighborhood
This goal will likely take you the longest to complete, as it requires collecting even more building ingredients than before, and even more staff to completely fill one neighborhood to its max of 15 houses. Finishing off this final goal of the series gives you the Deluxe Tree House.
All in all, these goals don't really require rushing, but as I'm sure most of you will likely want to build Neighborhoods for your own space-saving plans, you'll eventually finish them off with time.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of the Neighborhood feature in CityVille? Do you like the rewards for these goals?
Neighborhood Watch!
Build a Neighborhood
Place 2 Residences into a Neighborhood
As we told you in our guide to Neighborhoods, they come in three varieties (currently) and range in price from 10,000 to 20,000 coins, depending on the kind of home you are trying to store (basic residences, apartments or vacation homes). Once you complete the construction of the Neighborhood, you'll be given these two storage spaces for free, so just fill them up and complete the goal! You'll receive a cute Garden Gnome decoration as a prize.
Block Party
Ask for 6 Neighborhood Event Posters
Place one more Residence into your Neighborhood
Place a Garden Gnome Decoration
Luckily, there's a "Place" button right next to this final task, so you don't have to search through your inventory to find the Garden Gnome manually. In the meantime, you'll need to ask a single friend to help you open up that new slot in your Neighborhood so that you can store your third residence. Finally, the Event Posters can be earned by posting a general news item to your wall. For finishing this second goal, you'll receive a Family Home residence, which gives you 90-170 population.
Movin' On Up
Unlock Block 2
Fill Block 2
As we told you in our guide, to unlock the next block of your Neighborhood, you'll need to collect building materials with the help of friends. Once you've unlocked the second block, you'll also need to gather more staff to unlock the final slots on that block, and then fill it completely with homes. Finishing this goal gives you the Neighborhood Watch item, a watch-tower that takes up a 2x2 area on your land and provides a 5% bonus to surrounding buildings.
Welcome Wagon
Ask for 8 Neighborhood Bake Sale Goodies
Build a second Neighborhood
Fill one Neighborhood
This goal will likely take you the longest to complete, as it requires collecting even more building ingredients than before, and even more staff to completely fill one neighborhood to its max of 15 houses. Finishing off this final goal of the series gives you the Deluxe Tree House.
All in all, these goals don't really require rushing, but as I'm sure most of you will likely want to build Neighborhoods for your own space-saving plans, you'll eventually finish them off with time.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of the Neighborhood feature in CityVille? Do you like the rewards for these goals?
CityVille says Viva Mexico! with new Mexican themed items
To celebrate Mexican Independence, Zynga has launched a full theme of Mexican themed items in CityVille this afternoon. These items range from small decorations to large landmarks, so we'll make sure to give you a complete rundown on these items to know what to expect. Keep in mind, while they do have a longer time limit than usual at anywhere from 12-14 days (the usual being a week), they will eventually vanish from the store, so do some shopping sooner, rather than later. Here's what's available:
Ice Cream Cart (Decoration)
Costs: 5,000 coins
Payout Bonus: 3% to surrounding businesses and homes; bonus 3% to Mexico themed items
Guerrero Residence (Home)
Costs: 40 City Cash
Population: 600-1200
Rent: 296 coins every 18 hours
Sombrero Store (Business)
Costs: 6,800 coins
Requires: 170 Goods
Supplies: 1,024 coins
Garcia House (Home)
Costs: 13,500 coins
Population: 120-240
Rent: 18 coins every five minutes
Watch Tower (Decoration)
Costs: 24 City Cash
Payout Bonus: 24%; bonus 24% to Mexican themed items
Mayan Pyramid (Decoration)
Costs: 72,000 coins
Payout Bonus: 12%; bonus 12% to Mexican themed items
Not Limited Edition!
Morelos Fort (Community Building)
Costs: 70 City Cash
Allows: 2,000 citizens added to max population cap
Hacienda de Dolores (Home)
Costs: 65 City Cash
Population: 1850-3650
Rent: 451 coins every 3.1 days
House of Churros (Business)
Costs: 40 City Cash
Requires: 305 Goods
Supplies: 1648 coins
On top of all of this, there's also a Mexico Mystery Crate available for 40 City Cash that contains one of four items: the Morelos Fort, Hacienda de Dolores, Guerrero Residence or House of Churros. Sure, you'd get two items from this crate at a discounted price, but remember that there's no guarantee you won't receive duplicates when purchasing more than one crate. That is, if you're going for both the Hacienda and the Fort, you may very well end up with two House of Churros instead.
Either way, we'll make sure to let you know if other items are added in this Mexican Independence celebration theme, but we wouldn't be surprised if it's a one-time-deal.
What do you think of this new theme of items? Which ones have you purchased for your town and which ones will you skip?
Ice Cream Cart (Decoration)
Costs: 5,000 coins
Payout Bonus: 3% to surrounding businesses and homes; bonus 3% to Mexico themed items
Guerrero Residence (Home)
Costs: 40 City Cash
Population: 600-1200
Rent: 296 coins every 18 hours
Sombrero Store (Business)
Costs: 6,800 coins
Requires: 170 Goods
Supplies: 1,024 coins
Garcia House (Home)
Costs: 13,500 coins
Population: 120-240
Rent: 18 coins every five minutes
Watch Tower (Decoration)
Costs: 24 City Cash
Payout Bonus: 24%; bonus 24% to Mexican themed items
Mayan Pyramid (Decoration)
Costs: 72,000 coins
Payout Bonus: 12%; bonus 12% to Mexican themed items
Not Limited Edition!
Morelos Fort (Community Building)
Costs: 70 City Cash
Allows: 2,000 citizens added to max population cap
Hacienda de Dolores (Home)
Costs: 65 City Cash
Population: 1850-3650
Rent: 451 coins every 3.1 days
House of Churros (Business)
Costs: 40 City Cash
Requires: 305 Goods
Supplies: 1648 coins
On top of all of this, there's also a Mexico Mystery Crate available for 40 City Cash that contains one of four items: the Morelos Fort, Hacienda de Dolores, Guerrero Residence or House of Churros. Sure, you'd get two items from this crate at a discounted price, but remember that there's no guarantee you won't receive duplicates when purchasing more than one crate. That is, if you're going for both the Hacienda and the Fort, you may very well end up with two House of Churros instead.
Either way, we'll make sure to let you know if other items are added in this Mexican Independence celebration theme, but we wouldn't be surprised if it's a one-time-deal.
What do you think of this new theme of items? Which ones have you purchased for your town and which ones will you skip?
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