In my alley, them's fightin' words. The words came from the mouth of Facebook Director of Games Partnerships Sean Ryan during an event last week, Fortune reports. More specifically, Ryan is referring to the fact that Google takes just a 5 percent cut in revenues from developers with games hosted on its fresh Google+ social platform. Compare that to Facebook's whopping 30 percent through its Facebook Credits payment system, and you can see why Ryan would have such strong words for Google.
According to Fortune, Ryan likened Google's entry into the social games space to when McDonald's entered the premium coffee biz, where Starbucks has reigned supreme. (Fortune also cleverly points out that coffee has been huge for Mickey D's.) Google launched Google+ Games just last week with support from several major developers including Zynga, EA (and PopCap) and Wooga--three of the largest Facebook game developers today.
And Fortune reports that Google+ already has 25 million registered users, so it's growing rather quickly. Regardless, Google still has a ways to go in the face of Facebook's gargantuan 750 million-strong user base, not to mention a whopping 270 million monthly social gamers. If anything, it's simply amusing to see Facebook squirm ... at least just a little bit. Let's just wait and see if Google+ Games can turn those squirms into shivers.
Hiển thị các bài đăng có nhãn sean ryan. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn sean ryan. Hiển thị tất cả bài đăng
Thứ Ba, 10 tháng 1, 2012
Thứ Năm, 22 tháng 12, 2011
Facebook's Sean Ryan: 'I think Google's a viable competitor'
So, the heat is on then, huh? During an interview with Gamasutra, Facebook's Director of Games Partnerships Sean Ryan (pictured far right) called Google a "viable competitor," likely referring to its all but confirmed Google+ Games effort. Ryan, who joined the company six months ago, has big plans for Facebook and its role as a games platform. And he's not afraid of Google nor the massive Japanese social game companies DeNA and Gree, who bought Ngmoco and OpenFeint, respectively.
"At the end of the day, we're not so much about a game network," Ryan said to Gamasutra. "We're about the social graph, and everything you can do through it. So there's no reason we can't partner with everybody. We're a very partner-driven organization in general. It's just a matter of trying to figure out how that makes sense to both parties."
In other words, Facebook could just offer DeNA and Gree deals that they couldn't possibly refuse, though that's speculation at best. Facebook has some more ... concrete plans when it comes to how it will handle games on the platform from here on out. Well, at least Ryan knows what's best. First of all, the landscape for Facebook games has changed, and the copycat games must go.
It's no question it is harder to break into the top ten, just like it is in any business," Ryan told Gamasutra. "What we're seeing is, I don't think you can, right now, put out a clone of a clone of a clone and be successful. There's no question. You need to put out a well-targeted, well-designed game." (Can somebody say, "hallelujah?")
Better yet, Ryan and his team are considering a "concept of a lighter-weight social layer, that you and I can be friends without necessarily being friends," he told Gamasutra. For more on what Ryan thinks of the state of gaming on Facebook, check out in the interview in full here.
[Image Credit: Liz Mangelsdorf]
What do you think of Ryan's ideas and thoughts for Facebook gaming and its competitors? Do you think Ryan can turn Facebook into a more effective games platforms?
"At the end of the day, we're not so much about a game network," Ryan said to Gamasutra. "We're about the social graph, and everything you can do through it. So there's no reason we can't partner with everybody. We're a very partner-driven organization in general. It's just a matter of trying to figure out how that makes sense to both parties."
In other words, Facebook could just offer DeNA and Gree deals that they couldn't possibly refuse, though that's speculation at best. Facebook has some more ... concrete plans when it comes to how it will handle games on the platform from here on out. Well, at least Ryan knows what's best. First of all, the landscape for Facebook games has changed, and the copycat games must go.
It's no question it is harder to break into the top ten, just like it is in any business," Ryan told Gamasutra. "What we're seeing is, I don't think you can, right now, put out a clone of a clone of a clone and be successful. There's no question. You need to put out a well-targeted, well-designed game." (Can somebody say, "hallelujah?")
Better yet, Ryan and his team are considering a "concept of a lighter-weight social layer, that you and I can be friends without necessarily being friends," he told Gamasutra. For more on what Ryan thinks of the state of gaming on Facebook, check out in the interview in full here.
[Image Credit: Liz Mangelsdorf]
What do you think of Ryan's ideas and thoughts for Facebook gaming and its competitors? Do you think Ryan can turn Facebook into a more effective games platforms?
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