If you like sticking close to the story in Adventure World, you may have already completed the Monkey Idol and Bird Idol quests, taking you to the halfway point in your attempt to unlock the secrets of El Dorado by opening its locked doors. Continuing in the story, you'll next need to travel into a Cavern to find the Snake Idol, which requires quite a bit of Supplies (and help from friends) to pull off. Specifically, these quests, as they are story-based and therefore "mandatory" (that is, if you ever want to move the story along), there's no time limit to completing them.
You'll need to add eight crew members to your team by asking your friends to help you out, and you must collect a whopping 80 each of Food, Fuel and Water. While normally, asking your friends for help is voluntary, here it's absolutely required, so make sure to ask your friends to be your neighbors if you don't currently have active folks playing with you. Once you begin, as usual, there will be an overall set of quests to retrieve the Snake Idol, along with secondary quests that you can complete along the way. Here's a guide to recovering the Snake Idol, and getting that much closer to the treasures within El Dorado!
Cavern Main Quests
Find the Snake Idol Part 1
* Investigate the Keystone Clue
* Use the Ruby Skull on the Pedestal
* Light the Central Ruby Skull
First things first, your goal will be to make it to the Red Skull which rests shortly after the first track and Mine Cart. You'll have to push the Mine Cart along the path, wasting energy as you go, until you eventually make it to this small "island," if you will. The key in the picture below is covered with debris, so just interact with the debris to clear it. Then, by clicking on the skull itself, you'll see the Central Tower's ruby skull light as well. If you're putting two and two together here, the point would of course be to light all of the skulls in the Central Tower one by one.
Find the Snake Idol Part 2
* Investigate the Red Keystone Clue
* Investigate the Blue Keystone Clue
* Use the Two Skulls
* Light the Central Sapphire Skull
If these tasks tell us anything, it's that the process isn't simply a "one at a time" deal of lighting the skulls. Instead, each time you light a skull, you simply extend the chain. Since red came first, you'll need to activate another red skull and then a blue skull as well. The two keystones are found under the mushrooms highlighted below.
Find the Snake Idol Part 3
* Use the Three Skulls
* Use the Four Sulls
* Use the Five Skulls
* Light the Column of Skulls
Rather than having a single quest for each individual color, this next quest combines all of your work into one, making it a rather lengthy one to complete. The third and fourth skulls to light contain keystones that are near each other on the map, as seen below. When you clear the mushrooms off of the keystones, you'll be told the order in which to activate the skulls. Only by activating them in the right order will you light the skull in the Central Tower, so make sure to pay attention!
As for the fifth and final skull, this set of keystones is found at the end of the map, after another mine cart and series of traps that need to be deactivated. The skulls are even blocked by a rock that can only be removed by Dynamite, which can be purchased back in Base Camp for 1,000 coins.
Find the Snake Idol Part 4
* Reveal the Water path!
* Walk on Water to find the Idol
* Recover the Snake Idol
After the entirety of the Central Tower is lit, a series of three stones will appear in the water nearby. By walking out onto these rocks, you cause more to appear, until you're standing on the central platform next to the tower of lighted skulls. Another set of stones appear (as seen below under the arrow) and by walking out on these, you'll eventually reach the small island that houses the Snake Idol. Activate the keyhole next to it, and the pillar holding the idol will lower so you can collect it.
Find the Snake Idol Part 5
* Return to Base
* Place the Snake Idol
The last bit is just a formality, so head back to Base Camp, click on the statue with the transparent snake and voila! You'll have finished off the main portion of these story quests! Keep in mind, however, that even if you complete these quests before the others (the side-quests below), you'll be able to go back later by visiting the Map Screen and finish them off. There's valuable XP waiting there, so they really are worth completing.
Cavern Side Quests
Riches of Mesoamerica
* Collect 8 Silver Nuggets
* Collect 4 Gold Nuggets
* Collect a Platinum Nugget
* Collect 3 Gemstones
As you make your way through this large map, you'll see plenty of rocks that are labeled as "Ore Rocks" when you hover over them. Most of these are out of the way, so you may not even think you need to interact with them, but if you want to complete all of these side quests, you'll definitely need to do so. You'll never know which kind of material will pop out of each rock, so just click on every rock you see (energy permitting) to eventually complete this time-consuming quest off. Note: you may not receive an item with every rock destroyed, so keep that in mind.
Tunnel of Love
* Collect 5 Spider Silks
* Collect 5 Lovely Crystal Dusts
* Collect 5 Mushroom Spores
Yet again, we see Emily out to impress a boy, this time by concocting a love potion made out of materials you'll need to gather. Spiders are the main enemies in this map, so you'll have no trouble finding nests to destroy to earn the Silk. Meanwhile, Lovely Crystal Dust is found within pink crystals (not to be confused with the many blue crystals also found on the map) that are on the far right side of the map, and Mushroom Spores - you guessed it - come from Mushroom Colonies. Here are some screenshots of what to look out for when gathering these items.
Society Work
* Get 2 Azure Skulls
* Get 8 Jade Vases
* Get 4 Ruby Vases
* Get some Diamond Coating from the Gemstone Collection
As has become customary, we're being given a side-quest to collect Jade and Ruby Vases, with these items being scattered openly throughout the map. They may be blocked by various kinds of debris, but at least they aren't overly hard to find. For instance, you'll be able to find all four Ruby Vases before ever activating the second skull above. For the Diamond Coating, you'll need to get a bit lucky, as you'll first need to collect the five pieces of the Gemstone Collection (on any Cavern map, like the one we're currently on) in order to trade them in for your reward. Don't worry if you don't gather all of the pieces during you time with this Expedition - you can come back later to turn in the quest (thus earning extra experience points) at a later date.
For the Azure Skulls, you'll wan to look out for squares like the one pictured below, which show stairs being covered up by spider webs. Bu interacting with the webs, you can remove them and venture into the abandoned mine below. Here, you'll find even more Ruby and Jade Vases, along with the Skull and various debris.
Danger in the Cavern
* Defeat 12 Spiders in the Cavern
* Clear 4 Spider Webs
* Clear 6 Spider Nests
Apparently, the mining company that abandoned this place did so because of the relentless spider infestation, but would really like to have it back. They're willing to pay you handsomely (with experience points, anyway) if you can clear out the spiders and allow them to return to work. Spider Nests are necessary for the Spider Silks in the quest above, so shouldn't pose a problem, while Spider Webs are a new kind of obstacle that see a web being hung between two branches blocking your path. You'll likely come across enough of them while simply completing other quests to not have to go out hunting for them either. As for Spiders themselves, you don't have to find them... they'll come to you. Note: In the screenshot below, webs did hang between the two sets of branches, but I had already cleared them out.
Once you complete all of these quests (which will likely take you quite a while to do), you will have successfully retrieved the Snake Idol and will be that much closer to finally unlocking the secrets of El Dorado. Only the Jaguar Idol remains, so make sure to keep checking back with us as we'll give you a complete guide to collecting it as well! Happy adventuring!
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of these Cavern / Snake Idol quests? Have you already collected all four Idols and opened El Dorado? Sound off in the comments.
Thứ Tư, 5 tháng 10, 2011
Thứ Hai, 3 tháng 10, 2011
Game of the Day: Sudoku X
sudoku x game of the daySudoku X is a challenging rendition of the classic puzzle game. It's everything you're used to in Sudoku, but with one mine-bending twist. The object of Sudoku is to completely fill the grid with numbers. You aren't allowed to repeat the same number in any row, column, or 3 by 3 box. In Sudoku X you also aren't allowed to repeat a number in either of the purple diagonals running from corner to corner.
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
Game of the Day: Impale
impale game of the dayNo one likes zombies.They're scary, they're smelly, they eat our brains, they congest our highways, and are generally a nuisance to have around. Has one of your socks ever gone mysteriously missing in the wash? Chances are a zombie took it.
Today's Game of the Day, Impale, understands your zombie-hatred. That's why the object of the game is to hurl zombies from a catapult, impaling them on spikes, hooks, saws, and much much more. On each map there are a number of hazards with red lights on them, impaling a zombie on that object will turn off the red light. If you turn off all the red lights, you'll progress to the next level!
Though it may sound easy, Impale quickly ramps up the difficulty in it's 50 regular and 20 bonus levels. It'll take accuracy, wit, and a little luck to successfully impale all the zombies.
Click here to play Impale!
impale game of the day impale game of the day
Pro Tips:
* To unlock the bonus levels you'll need to get a score of 1,000 on the first 50 levels. To do that, you're going to need to limit the amount of zombies you launch. The fewer zombies it takes you to complete a level, the higher your score.
* Remember to aim carefully. The further your cursor is from the catapult when you click, the farther and faster your zombie will travel. Also, though they are above death, zombies aren't above gravity. When you launch a zombie, it will travel in an arc. Aim slightly above what your trying to hit for best results.
* If you aren't looking to unlock the bonus levels or get a high score, and just want to have fun, may I suggest my preferred technique: the zombie catapult machine gun. Simply rapid-fire zombies at whatever you want for maximum effectiveness.
Click here to play Impale!
Were you able to complete all fifty levels?
Today's Game of the Day, Impale, understands your zombie-hatred. That's why the object of the game is to hurl zombies from a catapult, impaling them on spikes, hooks, saws, and much much more. On each map there are a number of hazards with red lights on them, impaling a zombie on that object will turn off the red light. If you turn off all the red lights, you'll progress to the next level!
Though it may sound easy, Impale quickly ramps up the difficulty in it's 50 regular and 20 bonus levels. It'll take accuracy, wit, and a little luck to successfully impale all the zombies.
Click here to play Impale!
impale game of the day impale game of the day
Pro Tips:
* To unlock the bonus levels you'll need to get a score of 1,000 on the first 50 levels. To do that, you're going to need to limit the amount of zombies you launch. The fewer zombies it takes you to complete a level, the higher your score.
* Remember to aim carefully. The further your cursor is from the catapult when you click, the farther and faster your zombie will travel. Also, though they are above death, zombies aren't above gravity. When you launch a zombie, it will travel in an arc. Aim slightly above what your trying to hit for best results.
* If you aren't looking to unlock the bonus levels or get a high score, and just want to have fun, may I suggest my preferred technique: the zombie catapult machine gun. Simply rapid-fire zombies at whatever you want for maximum effectiveness.
Click here to play Impale!
Were you able to complete all fifty levels?
Game of the Day: Bubble Town
bubble town game of the dayOne shot from the chute and you'll be hooked. Bubble Town is the arcade-style puzzle game that will test your wits, not just your reflexes. Match three Borbs of the same color to knock them off. Collect the various power ups to gain an edge with special bonus abilities. But don't take too long; if the Borbs reach the Danger Zone, it'll be game over!
Join the unforgettable cast of characters for an adventure of bubble-popping proportions, just watch out for that Danger Zone. Choose to play with your Borbs grouped up in a ball or straight up. Either way, the addictive gameplay will give you hours of fun.
Click here to play Bubble Town!
bubble town game of the day bubble town game of the day
Pro Tips:
* Bank shots! These are crucial to your Bubble Town success. If you're trying to line up a bank shot, wait for a moment. A little cursor will appear to assist your aim making it easy to hit those two wall bank shots.
* Look for big drops. If you see a bunch of Borbs being held up by a couple of the same color, hitting that shot should be your top priority.
Click here to play Bubble Town!
What do you think of Bubble Town?
Join the unforgettable cast of characters for an adventure of bubble-popping proportions, just watch out for that Danger Zone. Choose to play with your Borbs grouped up in a ball or straight up. Either way, the addictive gameplay will give you hours of fun.
Click here to play Bubble Town!
bubble town game of the day bubble town game of the day
Pro Tips:
* Bank shots! These are crucial to your Bubble Town success. If you're trying to line up a bank shot, wait for a moment. A little cursor will appear to assist your aim making it easy to hit those two wall bank shots.
* Look for big drops. If you see a bunch of Borbs being held up by a couple of the same color, hitting that shot should be your top priority.
Click here to play Bubble Town!
What do you think of Bubble Town?
Thứ Bảy, 1 tháng 10, 2011
Vostu goes for Goooaaal with GolMania on Facebook, Orkut [Video]
And boy, does it look intense. Vostu--you know, the Brazilian social game maker trading legal blows with Zynga--has released what is likely its most ambitious social game yet with GolMania. Available now on Facebook and Orkut in English, Portuguese and Spanish, this social soccer game touts real-time, directly-controlled soccer matches between friends in a cute art style.
And, according to a Vostu representative, "real-time" means live, arcade-style gameplay between two friends over Facebook or Orkut, Google's wildly popular social network in South America. The game pits players against one another on the field, but has friends cooperate off of the green to build up each other's stadiums and to gain energy and money for more matches.
As player progress in GolMania by mastering its keyboard controls and dominating opponents live, they will unlock special maneuvers. You will also be able to organize private tournaments between friends and participate in global cups amongst the game's top players--you can even play soccer in low gravity on the moon. And Vostu already has even bigger plans for its now flagship social soccer game.
Gallery: GolMania on Facebook
Vostu's Mystery Fantasy Game on Facebook
"GolMania brings Vostu's fun social experience to a casual sports game," Vostu Chief Scientist Mario Schlosser said in a release. "We look forward to our millions of users getting to play GolMania and like with all of our games, we will then quickly react to their feedback and our deep analytics about player behavior to unveil new features that take into account how users make the game their own."
The game was developed Vostu's recent acquisition MP Studio, and employs the publisher's Vostu Game Network, meaning friends can play with one another in real time across social networks. Vostu also teased to us an unnamed social game (found in the gallery above) with a deep, cartoonish fantasy setting that's set to launch this fall as well. But until then, check out GolMania below and see if it gives your fingers a real challenge.
Click here to play GolMania on Facebook Now >
What do you think of Vostu's first real-time action sports social game? Do you see these types of games taking off on Facebook? Sound off in the comments. 1 Comment
And, according to a Vostu representative, "real-time" means live, arcade-style gameplay between two friends over Facebook or Orkut, Google's wildly popular social network in South America. The game pits players against one another on the field, but has friends cooperate off of the green to build up each other's stadiums and to gain energy and money for more matches.
As player progress in GolMania by mastering its keyboard controls and dominating opponents live, they will unlock special maneuvers. You will also be able to organize private tournaments between friends and participate in global cups amongst the game's top players--you can even play soccer in low gravity on the moon. And Vostu already has even bigger plans for its now flagship social soccer game.
Gallery: GolMania on Facebook
Vostu's Mystery Fantasy Game on Facebook
"GolMania brings Vostu's fun social experience to a casual sports game," Vostu Chief Scientist Mario Schlosser said in a release. "We look forward to our millions of users getting to play GolMania and like with all of our games, we will then quickly react to their feedback and our deep analytics about player behavior to unveil new features that take into account how users make the game their own."
The game was developed Vostu's recent acquisition MP Studio, and employs the publisher's Vostu Game Network, meaning friends can play with one another in real time across social networks. Vostu also teased to us an unnamed social game (found in the gallery above) with a deep, cartoonish fantasy setting that's set to launch this fall as well. But until then, check out GolMania below and see if it gives your fingers a real challenge.
Click here to play GolMania on Facebook Now >
What do you think of Vostu's first real-time action sports social game? Do you see these types of games taking off on Facebook? Sound off in the comments. 1 Comment
Gree's OpenFeint hires ex-Glu Mobile exec, more social games coming?
The mobile social game wars are heating up, as OpenFeint just took on former Glu Mobile executive Sarah Thompson (pictured) as its director of developer relations, SocialTimes reports. In other words, OpenFeint, owned by Japanese mobile social gaming powerhouse Gree, hired Thomson to strategically acquire build relationships with independent developers.
Namely, SocialTimes's Azam Khan guesses those developers will be primarily social and mobile social game creators, given Thomson's past exploits in the industry with Glu Mobile and IUGO Entertainment before that. And frankly, we couldn't agree more. Considering OpenFeint is a social network for mobile games at heart, and Gree's existing status, it simply makes sense.
"OpenFeint is going through an exciting phase of growth right now and Sarah is exactly the kind of person we need to keep up the momentum," OpenFeint SVP Marketing and Developer Relations Eros Resmini said in a release. "Sarah's deep history in mobile gaming paired with her connections to the developer community made her a great fit for OpenFeint."
We can't help but recall what just went down between OpenFeint and Gree: The former's co-founder and CEO Jason Citron resigned, and Gree CFO Naoki Aoyagi took his place. (Though, VentureBeat reckons the move was less ... cut-and-dry.) But back to Gree and OpenFeint's future plans, the simple fact is mobile social games are growing at an exponential rate on iOS and Android devices.
"I've always admired OpenFeint for its constant innovation in the mobile gaming space," Thomson said in a release. "As the company continues to change with the market, I'm excited to help OpenFeint continue growing." And we think we have an idea of just where Thomson would like to go. It starts with an "S" and--oh, forget it. You get the point already.
Do you think this puts OpenFeint in a better place to compete with opponents like DeNA and Zynga in mobile games? Don't you wish you could have rockin' tattoos and a big time exec gig? Sound off in the comments. 3 Comments
Namely, SocialTimes's Azam Khan guesses those developers will be primarily social and mobile social game creators, given Thomson's past exploits in the industry with Glu Mobile and IUGO Entertainment before that. And frankly, we couldn't agree more. Considering OpenFeint is a social network for mobile games at heart, and Gree's existing status, it simply makes sense.
"OpenFeint is going through an exciting phase of growth right now and Sarah is exactly the kind of person we need to keep up the momentum," OpenFeint SVP Marketing and Developer Relations Eros Resmini said in a release. "Sarah's deep history in mobile gaming paired with her connections to the developer community made her a great fit for OpenFeint."
We can't help but recall what just went down between OpenFeint and Gree: The former's co-founder and CEO Jason Citron resigned, and Gree CFO Naoki Aoyagi took his place. (Though, VentureBeat reckons the move was less ... cut-and-dry.) But back to Gree and OpenFeint's future plans, the simple fact is mobile social games are growing at an exponential rate on iOS and Android devices.
"I've always admired OpenFeint for its constant innovation in the mobile gaming space," Thomson said in a release. "As the company continues to change with the market, I'm excited to help OpenFeint continue growing." And we think we have an idea of just where Thomson would like to go. It starts with an "S" and--oh, forget it. You get the point already.
Do you think this puts OpenFeint in a better place to compete with opponents like DeNA and Zynga in mobile games? Don't you wish you could have rockin' tattoos and a big time exec gig? Sound off in the comments. 3 Comments
Very sneaky, Zynga: Mafia Wars Shakedown revealed for iOS devices
Jeez, these guys are just terrible at keeping secrets, huh? (Alright, so this one looks like it was intentional, but nobody told us!) Zynga has announced yet another game, Mafia Wars Shakedown for iOS devices. However, the company went with a more low key approach for this announcement, which is far from its style. Exhibit A: Mafia Wars 2.
News of the game appeared when it replaced the Facebook page for Mafia Wars: Atlantic City, which was shuttered earlier this month in preparation for a "a much more exciting destination," the Mafia Wars Blog reads. What that implies to us is that Atlantic City may have been a failed experiment in HTML5 game creation, hence Shakedown. No other information about the game has been revealed other than it will first release for iOS devices like the iPhone and iPad.
Well, that and these tiny pieces of artwork. It's unknown whether this new iPhone game will come within a dedicated app like FarmVille and CityVille Hometown for iOS or through HTML5 like its predecessor. Frankly, HTML5--a web-based coding language capable of game development across multiple platforms simultaneously--is capable of more than Atlantic City.
Mafia Wars Shakedown Banner
Shakedown has all but replaced the web presence for Atlantic City (even the Twitter account has been taken over). My guess is that this new game will be a native iOS app like previous Zynga Mobile games, especially considering this news comes just as Zynga Mobile's David Ko told The Guardian he thinks HTML5 is still too early. We've reached out to Zynga for comment.
What are your guesses about this brand new Mafia Wars game for iOS devices? Are you bummed at all that Atlantic City has been closed down? Sound off in the comments. 1 Comment
News of the game appeared when it replaced the Facebook page for Mafia Wars: Atlantic City, which was shuttered earlier this month in preparation for a "a much more exciting destination," the Mafia Wars Blog reads. What that implies to us is that Atlantic City may have been a failed experiment in HTML5 game creation, hence Shakedown. No other information about the game has been revealed other than it will first release for iOS devices like the iPhone and iPad.
Well, that and these tiny pieces of artwork. It's unknown whether this new iPhone game will come within a dedicated app like FarmVille and CityVille Hometown for iOS or through HTML5 like its predecessor. Frankly, HTML5--a web-based coding language capable of game development across multiple platforms simultaneously--is capable of more than Atlantic City.
Mafia Wars Shakedown Banner
Shakedown has all but replaced the web presence for Atlantic City (even the Twitter account has been taken over). My guess is that this new game will be a native iOS app like previous Zynga Mobile games, especially considering this news comes just as Zynga Mobile's David Ko told The Guardian he thinks HTML5 is still too early. We've reached out to Zynga for comment.
What are your guesses about this brand new Mafia Wars game for iOS devices? Are you bummed at all that Atlantic City has been closed down? Sound off in the comments. 1 Comment
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